Ideatrotter: Disruptive 2.0 Intelligence Founder on the Pokemon Phenomenon founder Emmett Shear discusses the online gaming experiment his live video platform has enabled and what it means for the future of multiplayer gaming.

#video #gaming #future #technology

John Versus Thor in Newly Launched QuizUp

Plain Vanilla Games CEO Thor Fridriksson challenged John to a game of QuizUp which is the next evolution of their previous quiz based games for the Twilight series. In a battle of wits over iPhones, you can get a taste of the gameplay design.

#video #gaming #iphone #design #mobile phones

A brief history of video games 

Video games are everywhere these days, but where did they actually come from? The history of video games is a complicated story that involves giant computers in science labs, the founder of Chuck E. Cheese and billions of dollars in quarters. Safwat Saleem examines the evolution of the beloved world of gaming. 

#video #gaming #history #technology

Zynga Games and Why They Should Not Go Offline

Like we weren’t going to notice, Zynga? Turning Words With Friends into a board game does not make it not-Scrabble. Same goes for Hungry Hungry Herd. Angry Nerd takes a stand against the shameless genre crossing of digital games back to board games. 

#video #gaming #digital #technology

Constance Steinkuehler on Interest-Driven Learning

Game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and explores how motivation and engagement can skyrocket when students are passionate about the subject matter.

#video #education #gaming #students

Futurist Jason Silva on BRAIN GAMES

Brain Games explores the inner workings of your brain with interactive games you can play at home, as well as experiments on the streets of a city as complex as your brain — New York.

Guiding you through the twists and turns of your gray matter is Jason Silva who will be joined by top experts in the fields of cognitive science, neuroscience and psychology that will give you the “why” behind the “wow.” Get in touch with your inner super-computer and let Brain Games blow your mind!

#video #future #brain #neural networks #gaming #television

enchant.js Simplifies Game Development

Ubiquitous Entertainment exhibited their “enchant.js” technology for developing browser-based games at Digital Content EXPO 2012. This technology uses the cross-platform HTML5 and JavaScript languages to make it possible to write games for smartphones and PCs using very few lines of code. This makes it easy for many people, even elementary school students, to enjoy programming.

A key feature of enchant.js is that it pulls together into one place the ability to create content, show created games to others, and let them play the games. Ubiquitous Entertainment believes that free, open-source software will become the mainstream in the future, and is exploring a new business strategy of earning profit through sales of software related books and the sponsoring of events.

#video #gaming #open source #programming #digital
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History of Nintendo 2012

The word ‘Nintendo’ literally translates as ‘leave luck to heaven’. But to millions of people across the world, the name stands for a whole lot more. For over 100 years, Nintendo has become synonymous with pushing the boundaries of innovation and entertainment.

In the late 1800s Nintendo was founded as a small playing card company that successfully introduced ‘Hanafuda’ cards to Japan; and the company quickly grew as the demand for the cards increased. Almost a century later, in the 1980s, emerging computer technology enabled Nintendo to bring the concept of ‘play’ into a whole new era: video games.

Since then, Nintendo has continued to evolve new and better ways to play: from the introduction of immersive 3D graphics with the Nintendo 64 system to the ‘go-anywhere’ gaming offered by the hugely successful Game Boy and, more recently, Nintendo DS.

In 2006, Nintendo takes a further step into the future with the release of its latest home console system, Wii. Wii re-writes the video game rulebook with a motion-sensitive control system that removes the barrier between the player and the game – making complex controls a thing of the past.

#video #gaming #technology #history #strategy #business model
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Steam’s Big Picture

Check out Big Picture, Steam’s new mode that lets gamers access all of their favorite Steam games on a television. With the press of a button, Steam displays a new full-screen user interface optimized for readability and interaction on TV. Big Picture has been designed to be used with a traditional game controller, while also fully supporting keyboard and mouse input.

#video #gaming #television #technology
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Your brain on video games

How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.

#video #brain #neural networks #gaming #cognitive computing